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Friday, December 23rd, 2011
3:03 pm
So, here's something Tcat and I worked up in honor of the Holidays! It is both seasonal and Minecraft-related, so if you like both, you may also enjoy this!

The Night Before CreepmasCollapse )

Hope people are having an awesome holiday season. I have the day off today, so I'm being a perpetual lazy machine combined with some time spent playing Phantom Hourglass on my DS. Yes, yes, I'm a bit behind. It's fun though!

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Wednesday, August 31st, 2011
9:45 am - Hyatt Room Available (International Tower) - King Size Bed
My friend who doesn't have LJ has an extra room that we no longer need in the International Tower in the Hyatt. It's a single king size bed. If you're interested, contact him directly at Pyro138@gmail.com or message me for phone details.

EDIT: I am awesome and posted this in my main LJ. D'oh! Well, some peeps are going to Dragon*Con here, so they may still be interested.

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Thursday, March 24th, 2011
10:56 am - So, I made a nerdcore rap about Creepers from Minecraft.
I've been in a really crummy mood the last couple of days (I was in a car accident on Monday. Everyone's fine and the damage is reparable, but it pretty much destroyed my mood.) So instead of moping around, I decided to do something about it and work on a silly idea I had in the past that never went anywhere. I made it go somewhere. I made it go here.

If you want the song in non-Youtube format, I gots its heres.

And some lyrics too!Collapse )

So, yeah, let me know what you think. It was certainly therapeutic to scream into a mic for a while. :D

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Monday, March 14th, 2011
9:26 pm
Back from PAX East! Very enjoyable, but I'm also very tired. I will write once I have recovered a considerable amount.

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Tuesday, February 22nd, 2011
5:58 pm
Whoo, birthday. :O

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Monday, February 21st, 2011
9:40 am
Crossposting this from Facebook land, but who's all going to PAX East in Boston that I know? Because we should totally hang if so.

Alternately, any recommendations for excellent places to eat in Boston (As I've never been up that way before.) would be awesome too.

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Thursday, February 17th, 2011
9:27 am
Haven't done any work on the game for a while. Been basically too tired of programming to program in my spare time. Unsurprising, but I need to push through it somehow.

Also, Marvel Versus Capcom 3.

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Sunday, January 16th, 2011
3:19 am - Game Development Update
A more recent screenshot of OATS. Still looks roughly the same (And still taking sprites from other things at the moment; that'll be top priority soon), but there's a lot of a new functionality: Jumping now work as intended (With Helpful shadow bringing some depth to the actual jump). There's a fully working inventory now with button assignment to two slots (Zelda like, but works after a different fashion that I'll explain at a later date.) and a bunch of little things that make me feel pretty good so far! Now I can concentrate on making more items and enemies and expanding beyond the single room concepts I've shown so far. One step at a time.

I'll probably move all the game talk to a separate blog and link it here unless people are really interested; something more specialized to the things I've been thinking about while making this or any of my other projects. I should have something that looks like a playable prototype done by the end of the month, so if people want to help me test it out, get a hold of me and I'll add you to the list! I can't promise much, but you'll get credit for helping at least. And high-fives. All the high fives you can stand.

In other news, I lost a USB drive in the snow for a couple of days. It wasn't much of a issue because I had a current copy of all the code on there but I was heading to a friend's house for the night and wanted to have it just in case I felt the urge to pick at it (Not to mention my PC is in a bad spot to move around on whims right now.) Also, it's the only USB drive that actually will fit in the front of my computer case. Cue two days later, a friend pulls up and finds it immediately in the exact spot I had been looking for it! Turns out it still works too, so I don't have to crawl around back anymore. SUPER EXCITE TIMES. Anyway, the morale of this story is pockets are pretty cool and I should keep tiny things in them when I am walking for this reason.

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Thursday, December 23rd, 2010
5:35 pm
Only just got out Christmas Cards out today (Well, card. colley, look in the mail!) so it may be a couple of days before you get my totally awesome webcomic-related card. If you want one, toss me a message. It's the cool thing to do?

How am I? I'm okay. Things are moving along. I bought a lot of games on Steam, lately (I'm sircrowbar on there, if you haven't added me yet!) and I almost bought Railworks 2 as a gag gift to a friend (Who, in retrospect, would probably end up really liking it), but that's about as high as the excitement gets. Whoo.

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Wednesday, November 24th, 2010
10:14 am - Music Things
I did some random music for a One Hour Composition over on ThaSauce a while back. It's kind of like Songfight, but geared towards trying to make a complete composition in a single hour. I was really bored and wanted to see if I could do it. Turns out I could and it's not half-bad! Of course, the others from those competitions are way better, but it was fun to do and I managed to get something that resembled a song thing together!

The Themes!

"Race to the Finish": Hyperpanic - DOOF DOOF DOOF DOOF DOOF. Also, it sounds like a Genesis on crack. Not really happy with the meedelee-meedelee at the end, but I was running out of time and it needed something. Maybe I'll touch it up in the future.

"The Moon": Party Off the Moon - I don't know how this turned into a Sad Astronaut Irish Jig, but there you go. The thing I'm proud about this one is that I ended up writing lyrics, singing and editing it all together in the last 10 minutes. Huzzah for panic editing!

Anyway, have a happy Thanksgiving, for those who do that sort of thing.

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Sunday, November 21st, 2010
12:34 am
Did some more coding, which is unfortunately becomming a weekly thing rather than a nightly thing. But the things I'm doing I'm happy with; Nothing I can really call a game per se, but the code is clean and concise and does exactly what I want in a smaller amount of lines compared to what I did last time. That really reflects next to nothing on what the final product will (Gameplay and fun is what ultimately matters), but it's a nice feeling to know that it's going well! I'll probably end up sticking closer to the original version of the game, but the important thing is that I. Keep. On. Going.

Went to a Hockey game last night just because I have never been before and had a good time! The Knoxville Ice Bears are, from what I have heard, a fairly good minor league team (They won two championships two years in a row, the magical banners exclaimed to me upon editing.) Unfortunately, they played *terrible* for the first two periods and had a goal scored on them 30 seconds into the first period (which lead to a little fun with the realization that someone running the boards is from The Internet(tm), judging by the number of facepalms shown.) The final period *killed* though, with the goals being swapped back left in right. Ice Bears still lost, but it was 5-4. Damnnn. It's something I might have to do sometime again soon!

(Today, I have learned I am bad at talking about Hockey and making it sound exciting. ;p)

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Tuesday, November 2nd, 2010
11:12 am - Coding Timeezzzzz
It's fall, so that means Crowbar is going to work on his Terribly Massive Coding Project. When we last left our hero, he was writing a modular platformer engine that was actually going pretty damn well (Decent sprite work by me, decent basic platformer with double jump and multiple enemies, parallax scrolling with allowances for multiple layers. All mod-able through xml files. I felt really good about accomplishing that!) Then I lost interest in it due to not really being interested in making the tools I needed to make the actual game within it and other fun time issues. :(

I should call this something. NaNoWriCode, if you wish. NaNoWriCo? Maybe I should call this "Oh god, John is coding again what is happening."

This time, I'm actually trying to revive an old puzzle idea I had way back in 2006 and stopped due to Graduating. I then tried to pick up again in late 2008 and stopped due to problems at the time. It's kind of embarrassing to admit to picking up again on an idea that I should have finished long ago, but there it is. I'm going to finish the damn beast. I'm starting from scratch once more and this time I know what the hell I'm doing. Hurrah.

I'm also doing this because a friend made like 6 tracks for it back in the day and they're really good and I feel bad for them collecting dust. At a Halloween party, he said he's work on new tracks if I worked on it, so I'm holding him to it. ;p

If people are interested, I'll keep updating with how it is going. The aim is to get a workable prototype going for it. I've got basic debug and sprite work done on it, with what will be potential support for multiple controllers implemented, so it's a really good start so far. I hope to keep doing that well with it. Maybe I'll throw it up on Xbox Live Indie Games Community Games Avatar Zombie Massage Apps, but that's further down the line. Let's making something workable first.

Tonight, tough, I'm seeing Danzig play (Also on the bill: Marduk, Possessed and Toxic Holocaust!) So don't expect a whole lot tonight.

(In the meantime, go play Super Meat Boy. It's pretty awesome.)

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Tuesday, October 19th, 2010
3:30 pm
I haven't had anything interesting to say lately, so have a link to Powerglove and Tony Kakko of Sonata Arctica singing the Pokemon opening theme.

Yes, I just typed that sentence.

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Wednesday, September 29th, 2010
3:24 am - I'm just going to leave this here. :D

That is all.

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Tuesday, September 14th, 2010
1:39 pm
Contrary to Popular Belief, I am alive. Just sick. It's not fun, especially on the days you were planning on being productive.

Funny part was, I felt great after the con, having happly managed to avoid the dastardly Con Crud. Of course, others didn't, and managed to successfully infect the household I'm in. It could be worse! I'm just having lots of fun with mucus.

Anyway, yeah, that's about it. Dragon*Con was fun. I'll have a semi-report up sometime.

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Saturday, August 28th, 2010
9:06 pm
Driving a rental truck halfway across America? Yeah, I've unlocked that achievement. It's about how you would imagine it being!

It was oddly nice in a way to take The Journey(tm) from Iowa to Tennessee again. Extremely exhausting, but nice. It was a staple of our family growing up and I hadn't done it since my grandmother passed away five years ago. Watching the scenery change and the cities pass by (I still love passing through St. Louis and seeing the arch), car smalltalk and blaring Iron Maiden to keep awake as you cross Indiana. ;p Oh yeah. It was due time.

It was good seeing everyone again and being amazed that all of my cousins have kids now. The impromptu family reunion made me miss being up there and hopefully I can retain contact better than the last years have let me. The ankle is wonderfully bruised but nothing is broken, thankfully. I've got a bandage to keep it braced until I fully recover.

But now the euphoria has passed and the exhaution has hit. There is cake in my hands. It is going to be eaten and after I'm going to be sleepin'. Huzzah!

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Wednesday, August 25th, 2010
1:13 pm - New Channel Z Skit!
This one is mostly my fault, so I am posting it here as well:

Made for Dragon*Con TV, we combined the most recent of popular memes with orbiting objects that may or may not cause extreme death.

In other news, I'm in Iowa! It's very much Iowa-y! I also sprained the hell out of my ankle on a pothole in the sidewalk when I wasn't looking. It hurts and it sucks. I got an ace bandage on the ankle now and I'm checking up on it, but if it doesn't get any better, it's to the doctor I go. I don't *think* I fractured anything, considering I'd probably be screaming with every step if I did. We shall see.

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Monday, August 16th, 2010
5:05 pm
Guess who gets to fly to Iowa next week, only to drive back a Uhaul full of furniture for the 18/19 hour trip back to Tennessee?

If you guessed me, then ding-ding-ding-ding-WRYYYYYYYYY.

When it happens, I'll let people know so I can issue of "Please please call me oh god I am so bored" alert through the internet.

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Friday, August 13th, 2010
11:57 pm - Things!
Scott Pilgrim the Film is a fantastic little thing. If you have any inclination to see it, do so. Discussion with people would be neat.

Things progress normally. I'm trying to get back into the swing of thing and realizing there's a lot of things to swing at. Getting your driver's license in Tennessee is much more difficult than in North Carolina. NC requires that you just have a photo ID and a social security card. TN requires you have the document that was given to you by the man in the silver coat on your tenth birthday and the secret words he said just before he disappated into the stars once more. Of course I'm extremely exaggerating here. It just turned out to be a lot harder to find my birth certificate at my mom's house than I imagined it would be.

I keep trying to start a couple of game ideas, as I did last winter. Maybe it's because of all the other chaotic worry I'm still going through, but nothing is really helping. I've progressed very little and my mojo seems to be in the negatives. Here's hoping next week will be better on those grounds. I need to get something done, dammit.

Anyway, sleep is now. I need to get a family member on a plane by 11 tomorrow.

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Tuesday, July 27th, 2010
8:53 pm
Starcraft II is in my hands. Looking forward to getting my ass kicked in the multiplayer. Looking even more forward to tinkering around with the editor and seeing what I come up with (And not something that breaks all waypoints for Siege Tanks like in maps I made for SC1. ;p)

Anyway, that's about it. Still in the middle of moving. I'm in North Carolina right now getting another load of remnants and I'm pretty much moved into my new location, though my net access is seriously sparse at the moment. I'll try to resume normal transmissions by next week.

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